Overview
Creative Director | AI Programmer
(Unreal Engine 5; Team of 8)
"Eidolon: Fate of Fools" is a classical arena shooter with a card game twist in which astral combatants compete using mystical abilities inspired by Major Arcana tarot cards.
As Creative Director, I document design goals, facilitate playtests, and oversee iteration of game features to reach desired project outcomes.
As AI Programmer, I implement behaviors with emergent characteristics to allow AI combatants to appear player-like in a movement-oriented combat game.
Responsibilities
- Maintain design documentation to communicate deliverables and target outcomes to the team throughout production.
- Develop player-like AI combatants to enable all groups of players to enjoy the experience of a full game lobby.
- Oversee development and integration of game features and art assets to ensure design cohesion throughout the project.
Technical Highlights
- Utilized a variety of navigation assets in each arena to enable AI bots to move fluidly and use special arena features.
- Created custom air control logic through Behavior Tree tasks to allow continuous movement even when jumping or being launched.
- Engineered emergent combat behavior by extending AI sense and gameplay features into an adaptive reasoning system.
- Utilized the Environment Query System to inform AI navigation by assessing danger and utility at sample points in real time.
Design Highlights
- Introduced the mystical narrative theme and tarot card influence to bolster card-shooter mechanics with evocative context.
- Designed 20+ tarot-inspired abilities by incorporating symbolism from traditional tarot games into a combat-focused context
- Evaluated specific design outcomes across 10+ multiplayer playtests by overseeing play and feedback procedures.
- Wrote and implemented unique kill verbs for each weapon, among other text assets, to make the game feel more alive.